 Hold and Fetch within the realm of 3ds Max Design is used for  placing a timestamp "Hold" in your scene, which can be retrieved "Fetch" at a later point down the road in your scene. This includes cameras, lighting, viewport configs, geometry and selections sets.
Hold and Fetch within the realm of 3ds Max Design is used for  placing a timestamp "Hold" in your scene, which can be retrieved "Fetch" at a later point down the road in your scene. This includes cameras, lighting, viewport configs, geometry and selections sets.
You can only Hold/Fetch to one point in your scene, and if you Hold for a new point your previous Hold is lost. Hold is a useful tool when exploring different design ideas or work that may not be saved. Be advised Fetch dumps all operations in the Undo/Redo history list.
See a short video on Hold/Fetch in action: Hold-Fetch
 
 
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